How To Beat Level 7 In Apeirophobia 2023

July 5, 2024, 2:40 pm

If you're up to the challenge, here's how to make it through the last six levels. Access the laptop in the room and confirm the request. In case you are interested here you can see the walkthrough and speedrun of other chapters of the last update: Level 4, Level 5, Level 6, Level 8, Level 10, Level 11, Level 12, Level 13, Level 14, Level 15, Level 16. How to beat level 7 in apeirophobia 2023. Aim carefully, then jump forward so that you can climb the angled plank. Until then, let's jump right into the thick of it, starting — naturally — with level 7.

You must return to the computer after you have found all six balls. Exit this room and take an immediate right, where another door, this time barricaded by wooden planks, is calling your name. The first number you should write is the number of balls of a certain color, followed by their color number. If you've placed the paintings in the correct order, the room will light up red and the exit will open. And finally, to beat Level 10, you need to search all the lockers. Follow this path to get to the exit: - Run straight until you have passed three large corridors. How to beat level 7 in apeirophobia new version. Thankfully, this is also a level without an entity!! Computer Color Codes. Apeirophobia is one of the most popular horror adventure games on the Roblox platform, and developer Polaroid Studios has added two new levels to the base game: Level 11 and 12. Input the color code and collect the crowbar inside the room. Note down the color pattern in the order of their appearance. There are 10 Levels in the game, and in this guide, we will tell you how to beat Apeirophobia Levels 5 to 10. It only worked out because I input 3 purple orbs instead of 2, but even then … this was a headache. When you get to Level 7, attempt to find a computer.

That covers everything you should know about how to beat the level 8 of Apeirophobia in Roblox. But, you're being targeted by 3 entities — two Titan Smilers and a Phantom Smiler. To find a way out, look for green and red lights. So we are going to explain how to get your code and complete level 7 in order to access level 8. Apeirophobia Level 7 Code – Video Guide. So, if you enter a room, check the walls carefully, even your blindside.

Climb the box, take a right, and jump to the subsequent shelving. Unlike previous Levels, at the sixth Level, you need to immediately run forward. You can find the first key by following the right-sided planks of the area and find the first shutter in the center part of those vertical plank areas. After you've beaten the first five Levels of Apeirophobia, you'll find yourself in a creepy office hallway with a red alert. After collecting and stacking the three paintings and everything around you turned into a red shade.

Take note what colors the orbs are and store it in your memory (or write it down). This is another puzzle like the one on level 7, but thankfully, this one is much easier. From where you spawn, take a right, then another right. If the code is correct, the terminal will spit out a four-digit code for the keypad in the back of the room. Level 12 revolves around picking up three colored paintings in an area full of rooms in a maze-like structure and placing them on the image placeholder in your spawn location.

Take this code and input it into the door at the back-left of the library. Follow your instincts to ascend a few stories, but be careful! Type in "y" on the computer to initiate a process, and the vent will open. When you have it, enter it on the computer screen. This level's name was used in Apeirophobia's title for the Pre-Alpha 1. Then go to the computer and follow the instructions on the screen to find out the code for the door. Last Updated on 23 January, 2023. Take a second left here and then the second right. This level is based off of the anomalous/enigmatic level, The End, which exists both in the Wikidot and Backrooms Wiki. Here's how I made it through this level. You'll eventually find yourself navigating a vent system, which leads to a room with another locked door. 6th digit: max priority color value. Immediately take a right.

One of these books holds two entire pages of code which are used unlock the next 4-digit code door. The player then looks around, spotting a newspaper on a shelf nearby, as well as a sign that says "THE END IS NEAR". In this room is a computer, and, like in the second half of level 7, you have to interact with it and press Y. Near the door, you'll find a book filled with numerical codes. In the third room, you must interact with the computer to open a door to the next Level.

Break the planks with the crowbar and enter. Moreover, the pace of the game is constantly changing, which makes the player more afraid. Once you find the red light the escape is super easy. About Apeirophobia Level 7: Centered around the exploration and documentation. I explained this one in depth here, but in summary: there are no entities on this level, and your goal is to find all of the colored orbs and input the sequence into the computer.

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