State Of Decay 2 Skills Guide

July 3, 2024, 4:59 am

Allows crafting of Storage facility mods. Community Skill -- Skills that allow the use of community facilities. I prefer 20 max stamina over 20 parts, hence why this one gets the nod over Electrical. Unlocks a close-range kick attack while aiming. Close Combat (Avoid) -- Reduces stamina costs and unlocks speciality moves for close combat. State of decay 2 unique skills. Thanks to Reddit user AslanMed, we now have a pretty good start on a guide to State of Decay 2's Core Skills and Optional Skills.

State Of Decay 2 Unique Skills

Munitions – Unlocks Firesafe Storage, allows crafting of thermite, C4, and improved ammunition. No unread notifications right now. Electrical – Unlocks Solar Array and Refrigerated Storage. Engineering (Great) -- Craft advanced muzzle attachments and lowers weapon repair costs. Hero -- Hero Bonus Trait now unlocked. You'll spend a LOT of time in this game scavenging, so putting this on a character will make them a scavenging powerhouse. You are now in the Zombie apocalypse. State of decay 2 quirk skills.com. Resourcefulness: Increased carrying capacity; more effective Health and Stamina items. Office Material Skills and Traits in State of Decay 2.

Assault drones are ok, but they're really a poor man's Sniper Support, and you tend not to hit the thing you really need to kill with the assault drone in the heat of battle (hello ferals). 3 Max Stamina/Level. Survival Master (Skill enhance) at State of Decay 2 - Nexus mods and community. Automechanic (Neutral) -- Unlocks the Auto Shop, allows crafting of vehicle upgrade kits and quick-repair toolkits, increases vehicle fuel efficiency, and decreases vehicle noise. Pinball: +100% Shooting Experience Rate, Knowledge of Mechanics. 5 or 2 units of food per day rather than 1. Are those 1 star skills better then medicine computers etc. And medicines are a pretty rare occurrence in the middle of a worldwide apocalypse.

Hairdressing: +10% Influence Gain, Knowledge of Chemistry. This will allow you to handle and conserve your resources in a much better manner. Here at Gamer Tweak, we cover all your favorite games, so make sure to check out some of our other Video-Game Guides. State of decay 2 skills guide. Make some C4, go to a plague heart, set up 2-3 C4 charges, get a good distance away, set off charges. With Gunslinger, THE BIGGEST THREAT IN THE GAME has just been neutralized. Electronics – Unlocks Solar Array, allows crafting of C4. Later on this page we'll also tackle traits for a little bit (though there are so many we won't review them all).

This will make sure that you don't starve your way to becoming a brain muncher. These can be levelled just like Base skills and have their own specializations. State of Decay 2: Skill Trees and Progression –. As I generally never build a kitchen (you find plenty of food in your scavenging adventures) and there are easier ways to raise morale, this skill is fairly useless. With gunslinger, simply hold to aim, tap to auto line up a head shot, then press to fire. Striking (Neutral) -- Increases knockdown with blunt weapons and unlocks Grand Slam attack.

State Of Decay 2 Skills Guide

Trauma is accrued more slowly. Slam Attack unlocked. None of these things is really necessary, however, hence the neutral rating. Mechanics: Unlocks Workshop 3. Since there are only two specialities, unlike base skills, you will always get the option of picking the one you want. Weapon Handling: Unlocks the ability to clear jammed firearms in the field and improve durability. Each skill has seven levels apiece, and once you reach level seven, you can replace a basic skill with a speciality skill (you'll get to choose from one of two choices from a pool of four options). Lichenology -- Knowledge of Gardening, Knowledge of Herbalism, +2 Meds per Day. My personal favourite advanced Cardio skill. Optional Skills: The optional skills that can occupy a survivor's fifth skill slot are divided into two different categories: Community Skills, which directly affect your base, and Quirk Skills, which can affect the community, the survivor, or neither. Self-Promotion: +100% Standing Rewards, Knowledge of Influence. Every character has four base skills, all of them useful: - Cardio -- Increases your stamina bar, which allows you to run, jump and swing a weapon. It is good enough to shrug off any other buffs that reduce the morale. In addition, it will also boost your gardening skills which will boost your agricultural income amount.

Enemy detection is useless, but the scouting range is nice to find loot boxes. Gardening (Neutral) -- Allows for improved yields at gardens and farms, and can covert farms and gardens to grow meds instead of food. Consider this one "Neutral" for games up to Dread difficulty and Great for Nightmare and Lethal. But, this is a worthy tradeoff in the long run. Enhanced Close Combat moves. Occasionally gives a 'Knowledge' that allows the use of a specific facility function. However, this requires you to level up the skill completely.

Useful even if you go Hydroponics, as now you can use your Hydroponics to grow Medicine. With this trait you will get the following buffs: - -40% Injury Severity. Not great, but still useful. In addition to the skills and traits listed above, characters can have up to three starter traits.

Bartending -- +2 Morale (Community), Knowledge of Alcohol Beverages (Lounge Ability), Knowledge of Cooking. Skill books can also be used to give additional experience in a Community Skill to a survivor who already has it. Download and manage all your collections within Vortex. Resourcefulness (Great) -- Increased inventory slot and increased consumable stacks. Simply find the book of the skill you want when scavenging (try a library) or from a trader, and use the book on the character as you would any item. Firearms -- Increases reload speed while decreasing aim sway and shot recoil.

State Of Decay 2 Quirk Skills.Com

If you choose Pharmacology you will get access to better medication and pain killers. Movie Trivia -- Knowledge of Pop Culture (Lounge), +50% Experience Rate, +6 Morale. View all games (2, 111). Excuses: +10 Morale. Traits are assigned to characters at character creation and can never be removed or modified in any way. Try reloading the notifications. Nutrition (Avoid) -- Craft nutritious snacks, reduce rationing penalty, and improve stamina from feasts.

The Shooting Experience buff also allows you to aim better. Powerhouse (Great) -- Reduces stamina costs for attacks, grabs and executes, and allow zombie grapples from the front. Comedy -- +2 Morale (Community), +100% Standing Rewards, Pop Culture Knowledge (Lounge). Programming – Unlocks Drone Strike, allows crafting of box mines. To get rid of these characters, make sure you EXILE them and not just leave them outside to get eaten - the latter has a huge morale loss associated with it, while the former has no penalties (though feel free to sacrifice them, to the zombie mobs if you're going for the appropriate achievement:)). Mechanics (Great) -- Unlocks Workshop 3, and allows the crafting of toolboxes and box mines. If you do take Cooking, take this specialty, as the enhanced feast is the obvious standout ability of the Cooking skill. So, no more pesky and risky refuels. Given that, you can use this skill pretty effectively when pairing with a shotgun to create a "street sweeper" style fighter, with the shotgun pellets penetrating through the mobs. Quirk Skills: Quirk skills only ever have one star, and are thus never eligible for specialization. Comedy: +100% Standing Rewards, +6 Morale.

Allows the crafting of box mines and toolkits. They are usually shown together in the game. Driving+100% Fuel Efficiency, 50% Vehicle Impact Reduction, 50% Vehicle Loudness Reduction. The elegant, powerful, and open-source mod manager. Probably the best "all round" skill in the game (along with "Endurance" down in Fighting), as more stamina is always nice, and breaking weapons out in the field is not something you want to be doing. Raised by fighting with all melee weapons (except heavy weapons), or passively via a Fighting Gym facility in your home base. Political Science -- Knowledge of Influence (Command Centre), +100% Standing Rewards, +25 Influence per Day. Improve at the forge or by building any facility. So, scroll down and have a look at the list of best Skills and Traits. Silencers help with this problem tremendously -- try them out yourself and see the difference. Having the Utilities skill is one of the three heavy-duty requirements for building the Hydroponics Facility (the other two being power and water). 15% Radio cooldown is nice, but not necessary (unless you are really relying on sniper supports). Munitions is the way to go. Pathology was a hair away from being labelled as "Great" except for the fact it's technically not necessary to have it to do the Bulk Plague Cure production process (Pathology just reduces costs, making it more lucrative).

As well, bullet penetration is situational on most guns, depending on if you have a giant mob chasing you (and in that case, you should be running to find higher ground rather than turning and shooting). These skills, and their known specializations, are listed below. NOTE: Until recently, survivors with no skills assigned to them could not be assigned a quirk skill - characters either come with the quirk skill or they didn't.

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