Repair The Space Station Frigate Fuel System Marauders

July 9, 2024, 1:07 am

Fixed a since-forever bug where the colors of icons in the main view were lighter than those in the sidebar. There are also different icons for each type of command station, in such a way that you can easily tell something is a command station, but also that it is some other kind of command station beyond the basic sort. Hey, does the scale of the grav wells on planets feel too small to you?

Repair The Space Station Frigate Fuel System Marauders Video

During gameplay we're not actually seeing it hit this case at the moment, though. Now that warheads are no longer a resource that should be shown on the top bar, we're bringing back the attack warning/numbers up there. This saves us a ton of CPU time when there are many game commands going through at once, since previously it was having to continuously pull items out from low in the list and then shuffle the other items down. A log message now displays that shows what planet the science was exhausted at when the science exhausted message plays. Replace tooltip mentions of "Fuel" with "Energy". I have to write down what ship has what weapons, on a piece of paper, 23 ships... Repair the space station frigate fuel system marauders 4. Fix null reference exception when mousing over the notification for a CPA. All Marauders have 19 slots of which 8 are high slots which leaves 11 for mid and low slots. However, everything is just using the global fuel now, to be more AIWC-like. With the game basically being redone from the ground up in terms of units and content, this seems pretty reasonable. This was always going to be the hardest one. That was time-consuming and pointless. That's really important, and often was near impossible to tell before (sometimes literally because you were not on the ships tab, which was the only one that held the planet name previously). Our ArcenPoint class is now able to convert to both the UnityEngine Vector3s as well as the merics kind.

Repair The Space Station Frigate Fuel System Marauders 1

This saves important space in general, and also paves the way for the notifications bar up at the top to finally have room. This is particularly bad since we need it to be deterministic between machines (for multiplayer), so we have to use fixed-int math on the processor and not something accelerated like SIMD or other hardware-accelerated solutions (sqrt is a common bugbear even outside of games). What do we say to the God of death? Some of the depth sorting seems a bit wonky with specialized shaders such as the ones we use for wormholes. Along with this, zooming out could potentially put you out of bounds previously, if you had the camera tilted sideways a lot. Repair the space station frigate fuel system marauders video. Mine Tunnels - The Asteroid Nickel Ore for the Mineral Mania Daily Contract can be found here alongside other high-quality loot. There's also a Debug flag which seeds a ton of golems including some right next to you; this is for test purposes only. If the Mercenary Flagship units all have 900 strength then this will summon 1 + 3 (we round up when calculating how many units for the strength) = 4 flagships. Further protection against some data garbling that could happen on worker threads, which led to things like AOE attacks striking ships on other planets from the current one. We're kinda busy on a lot of fronts right now! Marauders ships list, neccessary crafting items & stats. The icon definitions no longer need a _border entry in xml. Fix a bug where a hostile-to-players-only Nanocaust would still fight the AI.

Repair The Space Station Frigate Fuel System Marauders 4

Normally threads should not be dying, but instead say they are complete, anyway -- so mostly this only matters for when exceptions happen. There is currently no warning for Exogalactic Strikeforces. 04, but did full upgrade; maybe 22. x, donno). A Telium sends out Macrophage to harvest metal by destroying human or AI ships. The AI is very excited by actually getting to spend all of its Wave Budget now. As an aside, when you change the colors and hit OK in the color picker in the player profile screen, it writes to the underlying log what the color selections are called. Marauders: How to Find the Fuel System on Spaceport. With the help of Chris' changes, allow multiple Nanocausts to be in a single game.

Repair The Space Station Frigate Fuel System Marauders 3

Adjusted the XorshiftRand seed list so that the 2nd through 4th seeds in its list of four seed cycles were not always the same thing. Seconds allowed to exist: mercenaries will only stick around for a certain amount of time (in seconds). The hazier bloom gives a more modern, Bladerunner-eqsue feel; but as with all things, moderation is key. This gives us room to put in messages about starving metal and the metal flows, etc, but also keeps it really emphasized that this is the main resource. Spaceport Depot - High-quality loot location that can contain rare Crafting resources. If you want to access the closed PC Alpha running until May 9th but are unsure how, check out our FAQ article. Previously it was possible for sometimes the mouse wheel to give way too much input in one frame, and send you shooting forward. On the wormholes, if you look into them, you'll see a distorted view of actual images from the ESA/Hubble, used with attribution. Now there's a backplate behind the entire windows in those locations. There is some loot and the cargo manifest for one of your side quests. Multithreading Improvements! Otherwise we were going to have to do some array copying that was going to be super wasteful, so this was very happy news (and not really documented officially, but assumedly by design based on the rest of the design in this area). Edit: Well, actually it didn't "just work" after all, but we got the logic in place to make it work now. Heavy Frigate | | Fandom. Inside can be War Bonds among other loot.

Repair The Space Station Frigate Fuel System Marauders Armada

You can recognize the door to the office by a counter that is located in the corner of a slightly more open area. Fixed the scales and collision radii of the assault starships. Furnace - Involved in the 'Scouting Party' Zero to Hero Core Contract. At the 9 second mark, start cycling the MWD for one cycle and start spamming "warp to" hotkey.

Fuel Stations In Space

Inventory Size - 6 x 3. This looks better, and also fixes an issue if you have more than 1 million where that would go off the top of the screen. Production - A large concrete building marked with distinctive red paint, Production houses the Production Manifest required for the Crop Production Daily Contract. Unlock cost: default ship.

The time has come to get rid of that, though, because it was causing a variety of tricky bugs like many ships being super interested in something invisible and way off to the southwest (it was the controller), among other problems. This was our most-called method in our code (List<> is higher at 105 million, and List<>. Repair the space station frigate fuel system marauders 3. We're also doing another experimental thing, where with the solomesh ships we're directly using the asset bundle copies of the ships to get their meshes and materials, rather than instantiating a copy first. Fix a bug where new outposts weren't spawning correctly. Marauders are usually not seen as a ship for large engagements. Long, sleek, and really really fast.

This may also prevent errors with things like hiding the GUI, but we can't duplicate that at the moment. It will spawn 8K strength of ships at the player's home command station (ignoring the Energy limits). Pausing the game no longer causes the background worker threads to suicide after 10ish seconds. How to use Marauders ships & breaching pods. The galaxy map is now using a purely top-down camera with the ability to pan and zoom but no ability to tilt or rotate the view. Mission 'Stolen Warship Near Izar', can't find warship · Issue #7535 · endless-sky/endless-sky ·. This allows us to have rotational animation of vertices, with proper normals recalculation, on the GPU itself.

There are two ways to steal a Ship in Marauders: - Use a Breaching Pod to board an enemy ship and kill the crew. Hover the mouse on the decycling bastion module to see exactly how long it has left. Also made it so that the metal now shows a decimal place and two significant digits after it if it is drawing into the millions. The color picker UI has seen a number of updates: - The individual color cells are now far smaller, letting you see tons more of them at once, and feeling more like traditional color pickers. Some microphones are encountering issues. Remove those entries from the Tech Menu.

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